DUIK Character Research

DUIK Character Design 
Steps to Rigging a character

 

Make the Bones and align them

Attach them to the Character

Animate

 

If you are making your own character, it is easiest if they have these parts so you can rig it easily and have smooth movements (more advanced DUIK users will be able to be more adventurous :

  • Hands
  • Forearms
  • Arms
  • Head
  • Neck
  • Upper torso
  • Lower torso
  • Hips
  • Legs
  • Thighs
  • Calfs
  • Feet
  • Toes

 

The hands, forearms and upper arms overlap one another with circular overlaps, that you us to rig. For limbs you want to try to have perfectly circular overlaps when possible as it gives you the biggest range of motion. It’s also a good idea to make markers to show where the overlaps are. Legs are divided with thigh, calf, foot(which includes ankle, heel and ball of the foot) and toes, these again use the circular overlaps to connect them and give maximum movement. Usually better to use the puppet tool when rigging torsos but can use a jointed torso, which means to split it into separate parts but this can be more complicated. If you want a facial rig, you need different layers for different facial features. 

 

To start rigging, you need to create a structure for the character which means making bones and rigging them and attaching them to the character which emulates the way in 3D you made a skeleton and connect it to the character. On DUIK, you can use the hominoid button which gives you a full skeleton for human shapes, it also gives you individual structures like arms, legs, spine etc. but there is also a custom option which you would use for other characters such as monsters. 

 

After this, you have to organise the layers to be able to align the bones and structure properly to the character. Then you must align the structure to the character, using the markers, wanting the structures to pivot in the middle of the circular overlaps so it lines up properly to make sure the character can move well, repeat this step for all the circular overlaps. This means all the body parts will be able to move individually. When aligning hands and toes, align the point to the very tip of the artwork. With the spine start at the root and align it with the hips, then align everything else ending with the head. Once all of these are done, we have to rig them, we can auto rig them and then test it to see if it works by moving a body part, for example an arm, if it moves the wrong way then you can reverse it so it corrects itself. When it’s all tested and works properly then you can parent the body parts to the bones and everything should work and the character will be able to move properly.

 

When you want to animate with your character then you can go to the automations tab and mess around with seeing how your character moves, you can adjust the movements in the settings and create your own moves and walks so it suits your character.
Penguin RIG

Research

Research

 

https://www.youtube.com/watch?v=5lW6Y0HRyYE

 

I was inspired by man on a wire because it unfolds more like a drama instead of conventional documentary restrictions, instead of just retelling stories we actually see events unfold which make it a lot more engrossing to view. I liked it because it helps keep the genre fresh and also does this by choosing to play out in a heist film sort of way which draws in my attention more than someone just recounting. It also helps the viewer become involved in the story more as you can draw more of a direct attachment to things that are happening that may be lost in just seeing people recount the story. Though it’s not animated it still is a good documentary to draw ideas from in the case of how to tell the documentary in an interesting way.

 

https://www.youtube.com/watch?v=0TFKGGFaCRw

 

The driver is red is a short animation film that interested me because of the drawing style, I loved how it was being animated to look like it was being drawn at the same time, I like the simple style and monotone colours as its what I usually like to do and then when colour is used it is very impactful. I like the sketchy style of this animation and the way it’s told like a full story.

 

https://www.youtube.com/watch?v=jmR0V6s3NKk

 

I met the walrus has inspired me specifically for the transitions they use to move through the story, this is done with different styles of animating too which make it memorable and fun. With fluid transitions it really portrays the story well and is a good way to create juxtaposition.

 

https://www.youtube.com/watch?v=-jbTCyvKAKo

 

This is a short documentary with a funny storyline, i think the appeal of this is that its told so casually and in a fun way, even with just the voiceover it is a fun story, but it is really enhanced by the good animation. A big plus on this one is the use of colour, even the first second is full of vibrant and even neon colours which relate to the story but also really get your attention straight away.

Original Documentary Proposal

Documentary Film Proposal – Lauren Birch

 

I have chosen to conduct my film on psychology as a whole, but more specifically into a personal experience with learning it. My younger sister, Olivia, has studied psychology for almost three years and so we spoke on her experiences in general with more a much more personal and relaxed approach rather than as fully factual. We do include facts too, more specifically experiments and studies conducted to keep the topic interesting but for her to add her own spin and opinion to it. Main questions include, what she’s learnt, how portrayals in films are accurate and inaccurate with psychological parts, her favourite experiments etc. 

 

As a psychology student, she is by no means an expert but I think that makes her experiences more interesting in a way. Her perspective stays factual and we talk more on her opinions if she enjoys something and if she doesn’t, so overall the attitude of the interview is completely positive throughout. We talk about psychology topics such as social groups, mental health and narcissism and perfectionism, and though they are deep topics we keep it lighthearted and fun. I want to animate this with a fun optimistic view and make it funny if I can so it’s entertaining to watch but could be either educational or personal. I conducted the interview in a casual way though sticking to the questions. It took a while to get used to it so towards the end we have eased into it better. 

 

We can’t really research different points of view for this because as I said previously we kept it more personal than factual. Originally, I was gonna keep it factual and wrote lots of questions about psychology topics but I reread the brief and it seemed to want a personal approach so I changed and adapted to that. I chose to interview my sister about psychology because I think it’s such an interesting topic with so many different roads to go down and talk about. Personally I find the social group stuff very interesting so that’s what appeals to me and all the personal stories are what makes the interview different that to any other one about psychology. It’s an important topic that should be commonly talked about and I feel like this is a good way to do it.

 

From the specific two minute interview I will use in my film, I think I’ve chosen my question to be what films or TV shows influenced her to learn more about psychology. I personally find that an interesting topic and also would be really fun to animate to. She talks about split, a film about dissociative identity disorder and how well or not well they do the portrayals and Hannibal the tv show and Hannibal as a character and his psychotic actions. These would really work to animate to because people remember the films personally and I can use funny parts about them to animate to, such as for Hannibal we talked about him feeding parts to police officers and can imagine that would be a funny/odd sequence to animate.I’m gonna keep it light and fun, trying to put it in a comedic view because that’s the kind of interview I would like to watch. I think I will do it with a black background throughout as I like how it looks and obviously animate to what is said with a different spin on it. 

 

 

Name:  Lauren Birch

BA (Hons) Animation University of Westminster

5ANIM506W Self-Evaluation

LINK TO YOUR FINAL FILM ON YOUR BLOG:
 

Self-Evaluation demonstrates

 

– your ABILITY TO CRITICALLY ANALYSE your own practice, including research, creative and technical processes.

 

– your ABILITY TO ARTICULATE clearly and cogently your strengths and weaknesses.

 

– your ENGAGEMENT with locating ways of improving your practice.

 

 

DEADLINE:

 

Monday 18th May 2020 at 1.00 pm

 

HOW TO DELIVER YOUR WORK:

 

• You must upload this file to Blackboard, 5ANIM006W page, assignment section.

 

Think back through the process of developing and making this film (starting in January)

 

Use the column on the left to give EVIDENCE of your progress and learning.

 

GUIDELINES:

 

–     Keep your cool! Your self-evaluation is not the place to rant about the negative aspects of your experience, nor to celebrate how great you were at making your film. You are asked to reflect on your practice in a self-critical manner (identifying your strengths and weaknesses), evaluating what you have learnt, and looking forward to how this experience can support your next project.

–       Be specific. Don’t say ‘I did lots of visual research, as shown on my Blog’, because this doesn’t count as evidence of having progressed, nor of having thought analytically and critically about your work. Instead, reflect on the evolution of your style and technique, how they changed and how you made your decisions in every aspect of making this film.

 

–       Present evidence with rigour and professionalism. Write your statements concisely, making good use of the required word count. Don’t be subjective (don’t say ‘I think etc.), don’t be colloquial etc. REVIEW your Self-Evaluation, so as to make sure that the punctuation and spelling are correct.

 

–       Be honest, accountable, and spend some time crafting your evaluation and reviewing it.

 

 

What were the most ENGAGING moment(s)?

 

 

 

 

 

 

 

 

I think for me the most engaging moments was drawing everything as for me i find that to be the most relaxing and calming experience, and seeing the work come together is always nice to see. I find it hard to engage in a project if its not usually what i would make, however this time i think i was engaged in working hard on it, and trying to take on the criticism and learn and make the film better every time.

 

 

 

 

 

 

 

What were the most DISENGAGING moment(s)?

 

 

 

 

 

 

 

 

Not being at uni, there was a lot of distractions and i have really struggled with the project overall. Finding motivation when theres a lot of issues happening with the project and finding ways to overcome those issues were very disengaging and i struggle to be motivated to do the work. Having critiques of my work every week could also be disengaging because i was told something different every time and there was so much to do in so little time and it was a very overwhelming experience.

 

 

 

What new knowledge or/and skills did you acquire?

 

 

 

 

 

 

 

 

I learnt to better deal with hard circumstances and learning to try and stay motivated. I had a lot of trouble with my project overall so i learnt a lot from mistakes that were made. I learnt how to better use other editing softwares and expand my knowledge of editing, and how to work better under pressure.

 

 

 

What risks did you take?

 

 

 

 

 

 

 

 

 

 

I think there isn’t many risks taken to be honest with my project, i mostly stuck to what i knew and didn’t branch out because i’m comfortable with what i know how to use tv paint and everything. I did however had to unexpectedly use another editing software so personally would say thats a risk as i was uncomfortable using it and didn’t know what to do so it was a slow learning process to get what i needed.

 

 

What will you do differently next time?

 

 

 

 

 

 

 

 

 

 

There is a lot of things i would do differently as i am not happy with how my project turned out. I think time management is an important skill and i need to not stress and worry as much. I will put more sound work into my work as i think it would make a big difference to have a better sound track in films. I also think i need more keyframes to make the animation much more smooth.

 

 

ASSESS your performance using the following criteria.

 

Use the column on the left to present EVIDENCE that supports your assessment.

 

Reflect on your process and give a concise statement on your performance.

 

EACH of your responses should be between 150 and 200 words.

 

 

Ambition of project:

 

presentation of complex ideas informed by research of subject and contexts.

 

frame of reference (ie where the film ‘sits’ amongst other films of the same kind. What it borrows from, and why).

 

 

I think i was quite ambitious with what i wanted to achieve and may need to be less ambitious next time as i definitely didn’t achieve what is set out to and wanted to. The idea had a lot of different parts to it and took a lot of refining the story as i wanted to add more and have to keep it more simple to achieve better products in the end

 

 

Development and production of a Documentary Animation Film

 

Produce a critical analysis of your film:

 

Effectiveness of the final film, including execution, aesthetic strategies (visual and audio), relevance and expressiveness of stylistic elements in relation to the content and overall aims of the film.

 

 

 

I think the final film is an interesting story but doesn’t have too much of a point to it, however personally i much prefer narrative stories and enjoy them more than factual documentaries. I think its effective in telling a story however not so much as being a documentary and having a point to it. I think the visuals work however some could say it needs something more to it like colour, i personally like black and white style but i think it would look more of a finished project if coloured. I also think i need more sound effect into the film to make it work more.

 

 

 

Experimentation and level of control in:

 

– interviewing

– editing

– visual aesthetic

– animated expression

– sound design

 

 

 

 

 

 

The interview is the main focus of the film so i think that is the best executed thing of the film, i found the brief confusing at first but when set on the interview i was happy with ho it turned pout in that aspect. I think though in a lot of other aspects there needs to be a lot more level of control and everything went a bit haywire and nothing really turned out how i expected it in the end.

 

 

 

 

 

Professional attitude:

 

Work ethically when recording and editing materials (sound and image)

 

Planning and abiding by self-defined as well as scheduled deadlines

 

Attendance to tutorials and reviews.

 

 

How you acted upon feedback.

 

Use of resources available to you (including tutoring and technical support)

 

As i said in previous parts, i think i struggled a lot with time management and everything so everything is much more of  a rush than it should’ve been. I think i acted well to feedback i was given but again struggled with that as i was told a lot of different things every time and given a lot of work to change every week. The resources were not available to me in the last few weeks and i don’t have enough software or anything myself to make project work so everything didn’t really work as well in the end and i really struggled to keep up with everything well.

 

 

Collaboration – give details of your contribution to other projects:

 

–      peer feedback

–      peer assistance

–      peer training

–   work on outside projects (RCA etc.)

I gave feedback to others when we were in tutorials to other students and got feedback given to me too to work on, mostly i just gave feedback to others on what worked well and what didn’t work.

 

 

 

 

Based on your above reflection, EVALUATE your process and output according to the module’s assessment criteria:

 

 

 

   Self – Evaluation for each activity/learning outcome

 

 

 

 

 

 

 

 

 

 

 

 

Consider which band you might position yourself in for the Research Film module and put an X in the appropriate column (refer to the descriptors below).

 

 

 

 

E

 

 

 

 

   D

 

 

 

 

C

 

 

 

 

B

 

 

 

 

A

Development and production of an effective short film.   x      
Ambition of project – complexity of ideas, awareness of frame of reference and contexts.       x  
Level of control in design, animation, interviewing, editing, sound design etc. of technical control in recording and editing activities.   x      
Professionalism – including ethical working practice, abiding by deadlines, use of resources, acting upon feedback, contribution to other projects etc.     x    

 

 

         Use the following banding descriptors:

 

 

E (a mark between 30% – 39%) Fail or referral

Some relevant work but inadequate creatively and technically or seriously incomplete.

Little or no research, poor conceptual understanding and visually prescriptive or incompetent. Poor, incoherent or very incomplete presentation of work.

 

D (a mark between 40% and 49%) Third/3rd

An acceptable body of work that demonstrates some technical abilities and degree of skill but showing an incomplete engagement with creative processes and conceptual thought. Work that demonstrates very basic knowledge of animation practices but with very little to no understanding of a critical and contextual framework for practice. Some background research but not always appropriate or informative.A basic ability to present work coherently.

 

C (a mark between 50% and 59%) Lower Second / 2.2

A competent body of work demonstrating a thoughtful and solid visual understanding in the development of the work; knowledge and technical abilities in the medium and material used; some visual awareness and some evidence of understanding of animation forms. There must be evidence of solid research and work must be presented and produced clearly and effectively.

 

B (a mark between 60% and 69%) Upper Second / 2.1

A good to very good body of work demonstrating good conceptual development of ideas; creativity and visual understanding; thoughtful and considered development of work; a critically and culturally informed understanding of animation forms; some degree of experimental use of the medium and material being used. The final work must be supported by informed and consistent research and be presented and produced to a high standard.

 

A (a mark above 70%) First / 1st

A first indicates work of real distinction, incorporating originality of ideas; visual invention; imagination; independent thought; a culturally and critically well informed understanding of animation forms; experimental and innovative use of the medium and material being used.

The final work must be supported by extensive and informed research and be presented and produced to festival standard.

 

FINALLY… GIVE YOURSELF A MARK

 

Based on your above analysis and evaluation, what overall mark do you think your work for this module should get and why.

 

 

 

Why?…

Please indicate main reasons.

 

 

 

 

 

 

                               45…    %

 

 

 

 

 

I just really think this project didnt turn out well and im not happy with the end result and the work im presenting, i think i was too ambitious, didnt know what advice to take and then could work with not having software and everything else going on i was not professional in time management and motivation at all. Really think i need improvement and can see that my work isnt great, however i think i have done tried my best in these times going on.

 

 

 

 

 

CGI 2 – Self Evaluation

Self Evaluation – Lauren Birch

 

What has been the most useful digital skill that you learnt this term?

 

I think the best things I learnt were the motion tracking and digital things using after effects as I have always struggled to use the software and now feel a bit more comfortable using them and with time and more practice could become even better with it. I always struggle a lot with digital aspects of the course and don’t usually enjoy it that much but becoming better at using software is helping me enjoy it more.

 

Aside from the workshops in class, where did you look for other support and inspiration and what did you find?

 

Personally, I learn best from the classes and being taught in person and struggle with online sources, but I made an attempt to learn more and look into the information and help given to us on blackboard and found it did help a bit to remind me what I had to do and reinforce what I had learnt. I learnt a lot from friends who know the software better and could help me when I didn’t understand and this way I found a good way of learning.

 

How would you like to develop your digital skills further?

 

I still think i have a long way to go in terms of learning digital skills but want to keep on top of it and keep learning and working hard at it, giving myself tasks to learn and to mess around with the software to learn through having fun with it. I want to learn more about DUIK as I am still unsure about rigging but want to practice, also I want to learn more on after effects and be able to be confident in using it. Even though i like to animate on tv paint i think it’s important to keep using other software and broadening what I can do.

CGI 2

My Brief and Project

Digital research (this process is to be documented on your blog):

You are going to design a 2D character – this character will be completely of your own design, but MUST be inspired by the style of a chosen animator/illustrator. 

 Draw and sketch initial ideas for this character – this should be a pose sheet not turnarounds.

Then make a short storyboard for a scene with this character – 15 seconds long – the action should tell us more about their personality.

 Then you are going to research how the DUIK plugin works (there are many tutorials and some are already on Blackboard), and look at how characters are designed to work with this system.   You must take notes, and document your findings.

 You will then redesign your character based on these findings, and produce the assets you would need (e.g. separate body parts, angles, mouth library, puppet pins for bendy limbs/hair) – make notes about how you have had to adapt your design / storyboard so that it can be animated with DUIK.

Penguin Storyboard 1Penguin Storyboard 2Penguin Body Stuff

Brief 4

 

NAME:    Lauren Birch
 

For this last Assignment, you will reflect on the use of Sound in animation films, and experiment with Sound Design on your own project.

Your response will be evaluated as follows:

  Ability to research, analyse and identify specific approaches in sound design.

  Ability to make use of research in own project.

  Ability to plan and work effectively in the production of sounds and approach to tracklaying and mixing, using appropriate resources.

  Ability to reflect upon outcome of sound work in own project.

 

DEADLINE:

  Monday 4th May 2020 before 1.00 pm.

 

 

HOW TO DELIVER YOUR WORK:

• UPLOAD your 20 seconds EDIT SECTION with SOUND EXPERIMENTATION to your Blog page.

AND

• UPLOAD this form to 5ANIM006W Blackboard, in Assignments (BRIEF 4).

 

If you have a technical issue with producing Sound Design, you must contact Sylvie before 18th April.

 

You will produce your response to the Brief as follows:

ANALYSIS of a Sound Design strategy

 

1– Research films that have different approaches to sound design. For instance, Lynch’s approach is very different from Svankmajer, who is very different from Mark Baker, who is very different from Andreas Hikade etc.

 

ONLY LOOK AT SHORT ANIMATION FILMS.

 

 

2 – Select ONE approach/film that you think has potential for your own project and would work well with your style and edit. (TIP: ‘to work well’ often means that the sound design doesn’t fit expectations and is not just trying to be ‘realistic’, but also aims to make things ‘strange’ when needs be).

 

 

When you find the film you want to analyse, proceed to STEP 3 and the Sound Design Experimentation (pink part of the Brief).

 

 

Name and Youtube or Vimeo link for the film you will analyse.

 

3 – ANALYSE its approach to Sound Design (around 500 words)

 

  Identify a small section of this film to analyse (around 20 seconds).

 

  Create a list of sound elements that are used in that section). Give a full breakdown and description of everything you can hear.

 

  Describe the mix: use of perspective, what priorities are given to what kind of sounds?

 

EXPLAIN how these sound elements (the sounds themselves but also how they are mixed with each other) support the film.

 

BE SPECIFIC: Focus on specific sounds, and explain their chemistry with the visuals they are layered with.

 

FOCUS ON:

  sounds that add subtext to the voice over or dialogue (if applicable)

  sounds that evoke ‘more’, make the audience make connections with

  sounds that give a particular ‘texture’, feeling to the image?

 

 KITBULL (2019) Kitbull | Pixar SparkShorts
The section I have chosen to analyse is taken from the Pixar short film: ‘Kitbull’ (2019) from 04:10-04:30. The excerpt depicts the moment where the cat betrays the dog by scratching him out of fear as he attempts to free him from being trapped.
-Rain: The use of rain sound effects acts as pathetic fallacy, using its connotations of the cold to signal the darkest section of the film that is to come.
-Sniffing: The animators specifically use this noise to accomplish two goals. The first is to show curiosity and compassion in the dog as he discovers the trapped cat. The second is to add motivation to the cats fearful reaction by using the connotations of sniffing to imply that the dog is hungry.
-Metal Scraping: As the barbed wire is pulled apart, we hear the sound of metal scraping metal. This slow, grinding noise is used to add to the tension. This is accomplished as the sound of metal scraping is discomforting to most people. This helps to make the audience experience discomfort the same way that the cat is.
-Score: Score is used to accompany the tension implied through the soundscape and visuals of the scene. The score is designed to unsettle the audience and builds the tension up until the point of release when the cat scratches the dog. It is at this point that the score is silenced and we are left with the image of the cat for a beat, after it has scratched the dog. The lack of score accompanies the imagery to imply that the cat is reflecting or regretful of its actions now that the tense sounds have been taken out of the scene.
-Lightning: Over the image of the cat as it reflects, the animators choose to use lightning for this moment. This accompanies the moment of reflection implied by the silence, as when the lightning cracks, it implies that the bonds between the cat and dog are now fractured. This signals the lowest point for the story and its characters.
To summarise, the film creates a very realistic soundscape by featuring sounds sourced from the environment of the scene. This along with the use of score helps to simulate a feeling of dread in the audience as the tension of the scene builds. The animators are able to accomplish this through the clever use of sounds that offer metaphorical subtext to the scene, such as the lightning, as well as psychological discomfort such as the use of metal scraping. This helps to see the situation from the perspective of both characters, helping them to empathise with them more and understand their motivations further.

 

SOUND DESIGN EXPERIMENTATION

(500 words + Practice-based)

 

1  – Following your Analysis, IMAGINE how your own film may benefit from having a similar approach:

 

  Choose and describe a 20 second section of your own film that you will focus on to experiment with sound. Describe this section of your film.

 

  Explain how the sound design approach you identified earlier (blue part of the Brief) could be useful in your own film (particularly the 20 seconds section you have selected).

 

  What sounds will you need to put this to the test? Make as full a list as possible and be specific. Sort your sounds by kind – spot FX, atmospheres, special ambient sounds, musical sounds

 

 

2 – PLAN your experimentation:

 

  Where will you find these sounds? If you make some of them, what will you use for recording? Which sound libraries will you use? How many hours will you spend looking for these sounds, or creating them?

 

  How many tracks of sound will you create? How many for atmospheres, how many for FX, how many for ‘musical atmospheres’?

  What resources will you use? Look at the Uber Blog page for choice of sound libraries.

 

Crucially:

What editing software will you use for tracklaying and mixing your sounds?

Can you use Premiere on your current system? If you can’t use Premiere, can you use Openshot?

If you have a technical issue with the above, you must contact Sylvie be

fore 18th April.

 

 

 

 The section of my film that I have chosen to focus on features the subject of my film discussing his experience of filming a short film in an open pub. I feel there are lots of areas of inspiration that can be taken from ‘Kitbull’ (2019) which I will seek to apply to my own work, mainly in its use of sounds that are sourced from the environment to create different effects. For example, there are a lot of characters that are introduced to comical effect such as two intimidating characters that appear in the background of the frame. For this I feel a creative way to show an intimidating character entering a frame would be through the use of a bell sound, typically found in bars. While this sound is traditionally used to signal ‘last call’, it also offers connotations to boxing. This will serve to imply the possible conflict that the subject will have to face as the new characters enter frame.
In order to carry out my influence from ‘Kitbull’ (2019) further, other sounds that I will include are:
-Ambient sounds: In order to emulate the atmosphere of a pub, I will take ambient sounds of crowds and people talking to show the cramped shooting conditions of the pub. I feel I could also use this idea in a creative way by having the crowd clap and cheer as the crew overcome the tension of the scene as they befriend the intimidating characters. This could be accomplished under the context of the people in the pub watching a football match and celebrating a goal.
-Spot sound effects: For shorter, more comical moments there are a number of areas to draw from. The sound of a slot machine could be used to show the crew member debating whether to go up and ask the intimidating men to move from the background of the shot. The sound of a drink being poured behind the bar can act as a means of showing the tension rising. The more full the glass gets, the higher the pitch becomes, acting as a substitute to a riser sound effect. The sound of breaking in a game of pool can be used to show the nerves of the characters shattering as they are faced with a new challenge.
Musical Sounds: Since music is common in most bars and pubs it would be logical to include it diegetically to build the atmosphere of the scene. In order to imply a threatening environment, specific genres such as rock or metal could be used in order to put the audience in the perspective of the crew in the story as they approach the intimidating men.
All of the sounds listed above can be found on freesound.org and incompetech. They offer a wide range of sounds from ambience to spot fx that I have been able to use before in my projects. I typically take interest in sound design within my projects and will attempt to look for hours for the right sounds as I slowly piece together my soundscape that will help to create the tone of my project. As I do not own any sound equipment of my own, I will be able to do my sound design through the use of the sound libraries mentioned above, as they are more than capable of providing the sounds that I am looking for.
I will use Openshot as I do not currently have access to Premiere Pro to edit and mix the sounds in my project. For this project, I aim to use two tracks to create the atmosphere of the bar, one track for the music and two to three tracks for spot fx to be layered together to create the effects I am going for.